Monday, August 27, 2012

Guild Wars 2 Cooking Guide [Breakdown]

www.guildwars2tradingpost.com
Guild Wars 2 Cooking Guide
As I research Guild Wars 2 more and more I find myself becoming much more attracted to the cooking discipline. Out of all the MMO's I've ever played it has to be the most in-depth cooking breakdown that I've seen. There is something terribly interesting to me about the vast amount of items that can actually be created. I ran across this really cool Google document last week one day where it actually breaks down all of the cooking items from level 0 All the Way through 400 and I have to say I was blown away. If you are at all interested in cooking you got to check this out.

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One of the most interesting things that I found with cooking is that everything that is created is actually going to contain real ingredients to make that item. I found that to be very cool. If you're familiar with World of Warcraft you made some pretty crazy off-the-wall items. Actually, even some of those people found the recipes for – but that was quite rare. Let's use a bowl of mashed potatoes as an example. To make a bowl of mashed potatoes it requires a potato, class of buttermilk, stick of butter and a packet of salt. While the quantities of each item aren't listed that is in fact the recipe for mashed potatoes. How cool is that!

There are a lot of cool features with cooking where other items are combined to make better ones. Having a piece of cinnamon toast would require you to first craft a ball of dough then create a loaf of bread and put butter on a piece of bread and make toast. Then finally you would add cinnamon sugar to create cinnamon toast.

There's it ton of gold to be made using the cooking discipline. With as many craftable items as there are in the cooking discipline there are going to be markets that get overlooked all the time. There may be a day were you could sell a grilled steak to low-level players and make a decent amount of profit on it for long duration of time. With that many items it's unlikely that every single item on that list is going to be covered at all times. There are going to be items that are pretty much worthless to most people. Don't worry, that is common in MMO's. Some of the most useful items are going to be those which come from farms in the boring zones in the game. If you recall my post from last week I highlighted, very briefly, the idea that people eventually start to race towards max level no matter how casual they play.

Eventually people are going to see the end goal of being level 80 and pick up their pace. When they do this they begin to move through zones faster and neglect the nodes that are gatherer oval in those zones. As a very basic and wide range to look at I would say the zones which make up the 60 to 70 level range. Obviously none of us have been that high level as of yet, but I would wager a bet that it is somewhere in that range where you'll see the gathered materials become less abundant for that reason.

You got just over three days to look through this list and pick a few items to keep an eye on. I would suggest referencing the prices that they can be sold at using GW2Spidy. What you are looking for are the prices of the ingredients it takes to cook a certain item compared to the price that that item can be sold at. This is a completely theoretical example, but it proves my point. Let's say you wanted to make a bowl of salsa. A bowl of salsa takes a tomato, onion, lemon and chili pepper to craft. If you could go in by a tomato for 10 copper, onion for five copper, lemon for 10 copper and a chili pepper for five copper your grand total to craft that item would obviously be 30 copper. Now you want to go to to GW2Spidy and take a look at how much a bowl of salsa is selling for. After you've looked let's say you find that a bowl of salsa sells for 32 copper.

Should you do it?

The answer is no.why you ask? Well – even though it appears you are turning to copper profit on every bowl of salsa sold you still got to remember to account for your auction house fees which total 15% of your sale price. The way you can calculate this is to multiply whatever your sale price is by .85.

Sale Price X .85 = True Profits

Knowing that you're Selling your item for 32 copper you would take 32 x .85 and you get 27.5 (28) copper. I know it's a bummer, but if you were to sell a bowl of salsa for 32 copper you actually lose gold on every sale.

You've always got to be aware of trading post fees whenever you are dealing with it. Failure to do so will result in wasted time and even worse, wasted money. That would be very bad!

I predict that cooking is going to be wildly popular when the game launches. A discipline that goes that in depth has a natural ability to draw people towards trying it out. The flipside of that coin is that it will also be quite expensive to level up. All disciplines in the game require multiple materials to craft a single item; however, cooking is the only one that requires more than three ingredients for the majority of items crafted. Just the sheer amount of gathered materials that are part of that cooking discipline will make the market large in size and also highly active. It is because of this that you should always be tracking the prices of cooking ingredients. In market that wasn't there yesterday may be there today and you definitely don't want to miss out on easy gold if you can craft a simple item like a bowl of chili.

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3 comments:

  1. Love the site compared to others. Some other gold making sites have no clue. They are getting even the most basic information completely wrong.

    Keep it up.

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    Replies
    1. Yeah I know what you're saying. It is painfully obvious which blogs are here to help and which ones are here to make money. Less than 2 days into the game and there is at least one blog which has an affiliate link for a gold guide on it....pathetic.

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  2. Have you even tired farming? If there is 100 ppl in one zone farming everything they can get their hands on, DOES NOT in any way affect the abundance of resources for that zone. We each have our own "nodes" to hit. They are located in the same places for all players accross the board.

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